unitypackage files that I have bought and downloaded may contain 2D Sprites and Textures that I would like to expand and play with in tools like GIMP or Krita. tar folder, but this produced a garbage file for me that both Windows Media Player and Audacity were unable to read. Some old articles said you can unzip it with 7Zip, by treating the file as a. The assets are saved (in Windows 10) at : “C:\Users\GFenn\AppData\Roaming\Unity\Asset Store-5.x”.įor example, one audio asset of retro sound effects is in the folder: “C:\Users\GFenn\AppData\Roaming\Unity\Asset Store-5.x\Zero Rare\AudioSound FX” and the file is called “Sound FX - Retro Pack.unitypackage” But I would like to open the downloaded local copy of my purchase and move/edit/hack the assets directly, not just to the extent possible in the Unity Editor after importing. I have bought dozens of expensive Asset Store packs with things like audio files (usually in.
I left a question in on the Unity Forums but no reply yet : (copied below**).Īny help would be appreciated! ** copy of post.